Monday, May 21, 2007

Lecture Notes Week 4

A short history of the internet

The internet
  • A network of networks
  • Include servers, mainframes and personal computers. Also other devices that includes computer-mediated communications technology(CMC)
  • Connected through telephone system, broad-band and satellite services
  • Links people around the world

World Wide Web
  • Emerged in 1990 when people began to see the potential for computers to communicate with each other
  • Use the techniques of internetworking and hypertext to make a powerful and easy use global system to share information accessible as part of a seamless hypertext space
  • Includes all internet sites that is available on servers across the whole globe

WWW is not the same as internet--> just a part of it. If you use a web browser (Firefox, Explorer etc) then you are browsing the WWW. The web=the internet

Cyberspace
A definition can be: A conceptual space where words, relationships, data, wealth and power are manifested by people using CMC technologies.

Early Internet Applications

  • Electronic mail (Email)
  • File Transfer Protocol (FTP)
  • Internet Relay Chat (IRC)
  • MUDs, MOOs, MUSHes, etc.

More Recent Internet Applications

-Instant Messaging (IM)
-Peer-to-Peer (p2p) file sharing
-weblogs and various forms of 'blogging'
-Portable Audio (MP3s, AAC, FLAC, OGG, etc), and Podcasting
VoIP and Voice chat
-3G mobile telephony - mobile platforms for content development.
-MMOGs and online gaming
-'Virtual Worlds' like Second Life and There
-Web 2.0', which brings together the idea of 'Social networking software'and also 'user- generated content' sites like YouTube and FlickR for example.

Netiquette

Netiquette is etiquette on the Internet. The internet changes rapidly so the netiquette has to-> still usually based on the golden rule-> do unto others as you would have them do to you.
It requires civil behaviour between participants.

Cracking, hacking and viruses


Cracking->computer crime.
Hacking-> hackers are computer experts and programmers.
Virus-> potential for massive damage on computers for little input. Can damage computers.

Economics of Cyberspace
  • Social network capital – the value in person to person interaction though we might never meet
  • Knowledge capital – value in ideas means that sharing information equals sharing power
  • Cultural capital – the value in the values we share and that allows us to live creative lives in a civil society

The Possibilities and Problems of the Information Economy
  • What is your product?
  • What is your market?
  • How do you get people to pay for what you’ve got?
  • How do you make living out of an idea?

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